Minecraft Entity: CHICKEN
Using native Minecraft in-game model & animations.
Modeling and rigging are disabled. Custom AI goals and attributes are configured in the AI Management tab.
Grid:
Surface Snap
X-Ray
0 Parts
|
0.1m Snap
|
60 FPS
Snap:
X-Ray
0 Parts
|
0.1m Snap
|
60 FPS
Minecraft AI Studio
14 Attributes
0 Goals
0 Targets
Vanilla: CHICKEN
Preset:
Minecraft Entity Attributes
Official vanilla attributes injected into creature properties (
net.minecraft.world.entity.ai.attributes.Attributes).
Autonomous Action Goals (goalSelector)
Priority-ranked autonomous behavior stack. Lower numbers preempt higher numbers with conflicting Mutex Flags (
MOVE, LOOK, JUMP). Click 1:1 Node Graph on any goal to inspect or customize its visual logic!
Target Selector Pipeline (targetSelector)
Dedicated sensory & combat target acquisition pipeline ticked prior to action goals. Click 1:1 Node Graph on any target selector to customize its target acquisition graph!
Name:
#
Flags:
1:1 Preset:
100%
Ready
Exec Flow
Boolean
Number
Entity
Location
| Drag Output Pin β Input Pin to connect β’ Click connected Input Pin to detach
Action Animations Trigger Matrix
Base mob actions (idle, walk, run, jump, fly, target...) & custom actions with probability percentages or set as None.
Action & Event Sounds 1,961 Source Sounds
Bind Minecraft sound identifiers, volume, pitch, and % probabilities to creature events or set as None.
Diet, Breeding & Life Cycle
Configure dietary food items (healing, damage, breeding), right-click sitting rules, and baby growth scaling.
Death Loot Drops
Items dropped upon creature death, specifying min/max quantity and drop probability.